
/**
 * Contains information about a single monster here.
 * 
 * @author Leander & Laurens
 * @version 6-1-2014
 */
public class Boss extends Monster
{

    /**
     * Constructor for objects of class Monster
     * @param damage The amount of damage this monster does
     * @param onAppearSound Location of the sound to be played when the monster appears
     * @param onDefeatSound Location of the sound to be played when the monster is defeated
     */
    public Boss(String name, int health, Room startRoom, int damage, String onAppearSound, String onDefeatSound)
    {
        super(name, health, startRoom, damage, onAppearSound, onDefeatSound);
    }
}
